January 3, 2019 | English | ISBN-10: 1683921801 | 500 pages | ePUB, PDF conv | 8.52 MB
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download.
The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.